T-110.5190 Seminar on Internetworking (4 cr) P V
Spring 2006: Mobile Communities
Introduction to the topics
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During spring 2006 the seminar on Internetworking will focus on
mobile communities. In the early years of internetworking in the
Internet file transfer, e-mail and WWW were the most popular
applications. Later on we have witnessed the power of communities on
the Internet, like for example the popular instant messaging and
presence systems from late 90's (AOL, Yahoo, MS Messenger,
etc). During the same time, other powerful communities were built
around e-commerce, like eBay and Amazon, and anti-ecommerce content
delivery through p2p networks like Napster, Gnutella, Kazaa, and
Akamai. Later on, we have seen the growth of communities around bogs
and VoIP (Skype). It seems evident that community networking is a
viable, growing trend in the Internet that people are interested
about.
The power of community networking will eventually emerge into
mobile environments. In (http://www.mobilecommunitydesign.com/)
Mobile Community is defined as follows: "A network of interpersonal
ties that provides sociability, support, information, a sense of
belonging, social identity, and which always connects its members
regardless of where they go. It's important to note that location,
time and resources are not necessary constraints on membership or
participation in a mobile community. However, the community may choose
to form based on intended restriction of those variables."
The seminar will focus on mobile communities, though,
internetworking between mobile and fixed systems is naturally included
in the topic areas. Topics of interest include, but are not limited
to, the following.
Jukka Manner
- Instant messaging (XMPP)
- IRC
- SIP
- QoS
- Chord
- IETF IMPP Framework for Instant Message and Presence Services
Jani Hautakorpi: P2P SIP
- Gatewaying between SIP networks and P2P communication networks
- Evaluation between centralized SIP network and decentralized P2P
network
- Mapping of SIP transactions to P2P networks
- Security possibilities and challenges in P2P networks for person
to person communications
Janne Lindqvist:
Authentication and IPsec
- Authentication in wireless networks
- Internet Protocol Security Architecture
-
Tomi Mikkonen: Skype
and eBay
- Skype Security
- eBay as Identity Provider
Timo Kiravuo: Service discovery
- UPnP for the open Internet - a security review
- An overview of service discovery methods for mobile entities
- Analysis of service location protocol interactions
Kristiina Karvonen
- Investigating Users of Mobile Communites
- Trust Formation in Mobile Communities
- Content Delivery in Multi-Channel Products from User's Point-of-View
Andres Arjona
- WLAN Roaming Study and its implications to voice services
- Mobile Cellular Services comparison by region
- An evaluation of different broadband wireless technologies and
solutions
Shuping Liu
- Architecture and analysis of MP2P
- Group Management and Communication in MP2P
- Presence Services in MP2P
- Security and Privacy in MP2P
- Interruption handling in MP2P transmission
- Queuing in MP2P system
Ramya Thalainayar Balasubramanian
- P2P SIP
- Social impact on mobile technology
- Mobile game communities
Matti Rantanen
- Mobile Service Extensions to Existing Virtual Communities
- Mobile Gaming for a Mobile Community
Leo Bhebhe
- Presence services for communities: The advantages and disadvantages of
using presence service
- User Experience: How user ecperience be capttured in systems
providing service
- Business models: How the web changes traditional business models
Tancred Lindholm
- The formation of ad-hoc data storage spaces in groupwork
When a group of people meet ad-hoc, how do they set up a
space for storing their work? The emphasis is on the ad-hoc
aspect, i.e. we do not assume access to a common server etc.
- Data share models in environment with intermittent disconnections
What data sharing models make sense to the user in an evironment
where network connectivity cannot be guaranteed at all times
(or is too expensive)?
- Managing changing data in a decentralized/P2P architecture
How do we manage groupwork, often concurrent, in an environment
where it is very hard to provide a globally consistent view
of the current state?
- Storage as a utility: scalability, security and archival.
It has been visioned that we will someday rent or buy the storage
capacity we need from an operator in the "Internet cloud", and that
local storage devices will merely act as local caches. What would
such a system look like?
Own topics
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staff and describe your topic and references (you need a tutor,
too).